Breakpoint calculator
Casting, hit recovery and blocking only get faster at certain values. Enter what your gear gives you to see where you are and what the next step costs.
How breakpoints work
Actions are animations measured in frames, and the game runs at 25 frames a second. Faster cast rate, hit recovery and block rate speed the animation up, but the frame count is rounded up, so it only drops at certain values. Anything between two breakpoints is wasted.
Frame counts come from the animation data in your game install (npm run build-breakpoints), so every class and form is covered, including the Warlock.